![return to krondor return to krondor](https://www.mobygames.com/images/shots/l/351982-return-to-krondor-windows-screenshot-world-map.jpg)
Your view of the game is tightly controlled by a series of cameras. This role-playing adventure borrows many different styles of play in an attempt to create something innovative in design but traditional in feel, and to some extent it works very well. After five long years in development hell, passing through the hands of ill-fated US development studio 7th Level and eventually ending up in the lap of Sierra, Return To Krondor is finally finished, boxed and in our hands. Replay Value: The plot's too linear to offer much replay value.As the second computer game based on Raymond Feist's successful Riftwar series of books (BetrayalAt Krondor being the first), Return To Krondor has a lot to live up to. Sound: You'll never find less inspired voice acting.Įnjoyment: Classic RPG fare, well worth your time. Graphics: Easily one of the most visually impressive computer RPGs to date. And that alone is reason enough to give it a try. Return to Krondor doesn't raise the bar for RPGs or set a new standard for adventure yarns but it continually entertains and excites throughout its 11 chapters. It's like a good pulp novel that you read once, enjoy, then put away. In a way, the game's a throwback to adventure games of old, sacrificing repeated playability for the experience of the here and now. Once you've completed the quest, that's it. It's an advantage the first time through because it allows a tighter, more interesting storyline but, at the same time, limits its replay value. One potential drawback is the surprisingly linear nature of the game. The story here is self-contained and enjoyable on its own merits.
![return to krondor return to krondor](https://files.khinsider.com/vgwallpaper/1024x768/2651-return-to-krondor-1-qewsn.jpg)
There's also no need to be a Raymond Feist fan to enjoy the game. And the twisting, turning plot offers plenty of exciting moments. Likewise, the turn-based combat system is easy to learn and enjoyable to play. There are enough variations in the spells, weapons and other supplies to keep experienced fans happy but not enough to overwhelm the newbie.
![return to krondor return to krondor](https://gamefabrique.com/storage/screenshots/pc/return-to-krondor-04.png)
It's more like an exciting side mission than a sweeping adventure.
![return to krondor return to krondor](https://i.ytimg.com/vi/Ixh3v14p5ko/maxresdefault.jpg)
Unfortunately, that "much more," while impressive, is limited to a relatively small part of Midkemia which prevents you from ever feeling as though you're on a truly epic quest. Over the course of the game's 11 book-like chapters, you explore the dizzying heights of Krondor's Palace, the sewers beneath the city, a bizarre temple dedicated to a mysterious and ancient evil and much more. It's easily one of the most visually impressive computer RPGs I've ever seen. In Return to Krondor, the world of Midkemia and its inhabitants (more than 180 non-player characters) are beautifully rendered in true 3D with real-time lighting and incredible attention to detail. The most notable difference between this sequel and its predecessor is the graphics. You control the group in an effort to recover the legendary Tear of the Gods (a sacred relic of the Ishapian Church) before a band of ruthless pirates employed by a half-mad sorcerer can seize it for themselves. Set in Feist's world of Midkemia, Return to Krondor is the story of five adventurers: Squire James, a reformed thief Jazhara, a Keshian sorceress William ConDoin, son of the magician Pug Brother Solon, a warrior-priest of Ishap and Kendaric, a reluctant wizard. Now the story continues with Return to Krondor, Betrayal's long-awaited sequel. Feist's Riftwar Saga moved from fantasy novels to computer games in 1994 with the release of Betrayal at Krondor, a best-selling RPG from Sierra Online.